Microsoft Unveils First Wave of Windows Phone 7 Games

Submitted by lalit on August 17, 2010 - 8:59pm.

There is still sometime before we will see Windows Phone 7 handsets in the market, but that isn’t stopping Microsoft, as the company premiered first wave of Xbox Live games launching on Windows Phone 7 this holiday at gamescom 2010. Microsoft says “Windows Phone 7 is putting the power of Xbox LIVE into the palm of your hand – from Xbox LIVE Avatars to staying connected with friends, Xbox LIVE is now at you fingertips anytime, anywhere.”

The first wave of launch portfolio titles includes Xbox LIVE games from the likes of Gameloft, Konami Digital Entertainment, Namco Bandai, PopCap and THQ. Whether you choose to play a gem of a puzzler with “Bejeweled™ LIVE” (PopCap), bring down the house with “Guitar Hero 5” (Glu Mobile), fight off a destructive alien invasion in “The Harvest” (MGS), paint your way out of a corner with “Max and the Magic Marker” (PressPlay) or defend your city in “Crackdown 2: Project Sunburst” (MGS). Microsoft will launch Window Phone 7 Xbox LIVE with 50 titles this holiday season.

Engadget was able to check out Xbox LIVE feature-set as well as some games and their first impressions were:

The gameplay for the arcade titles seemed excellent, with frame rates holding fast even during graphically intensive 3D sequences (such as the chaotic, scattered-pixel play of Rocket Riot). The Harvest, while a bit familiar to our eyes, still showed the graphic promise of the platform. Gameplay was definitely well suited to a touchscreen device, though Microsoft's Kevin Unangst told us that developers could target controls for both touch and QWERTY-equipped phones (provided that a touch version was always present). The screen response seemed accurate and sensitive, reacting quickly to our input. Particularly in the Crackdown title -- a tower defense game "set in the Crackdown universe" -- pinch zooming, rotation, and finger tracking was excellent.
Unfortunately, for the launch of Windows Phone 7 there won't be any true multiplayer options besides turn-based games, though Kevin seemed to indicate that head-to-head gaming (whether over a local or wide network) was in the roadmap. It only makes sense considering this is Xbox Live we're talking about, and it seems like something that would have been baked in from the beginning. We may be a little spoiled from the variety of multiplayer titles on the iOS platform, but that was one knock against Microsoft here. One other small issue we noticed was that game load times seemed long -- a little too long. Again, Microsoft says things are still unfinished, so we're hoping this is a side effect of debugging and non-optimized builds.